With a Corrosive, open the safe to reveal its content. Wrecked Ship S2: Go past the engine room then search for a safe. Wrecked Ship 3F: Head to the Control Room then open the orange box using a Lockpick. Turn left then examine the murky water on the corner. Wrecked Ship s2: Climb the ladder, then turn left and jump down, past the corpse. Upon encountering a fork, turn right then finally examine the floor at the lower left corner. Wrecked Ship S1: After the flashback ends, head down the hatch then crawl into the space. Enter the door to your right then examine one of the shelves. Testing Area 2F: Move past the seated corpse then ascend up the steps. Enter the door then open the green table’s drawer. Testing Area 1F: Face the long hallway then head straight, be wary of the trap by crouching down. Turn right then open the drawer at the right corner. Old House 2F: Use the Crow Key to enter the Altar then head up the steps turn right then head up the steps again. Old House 1F: After raising the bridge with the Crank, proceed to the North Outhouse, then check the top of the toilet Head downstairs then check the side table. Old House: Start at the Living Room then enter the hole the fireplace. Yard: Enter the Trailer then head to the far end on the right of the trailer and examine the desk. Go down the steps then turn right and walk past the vegetation, finally examine the upright pot. Yard: Unlock the door using the dog’s heads, then exit out to the yard. Head straight then crouch near the wooden crate cover on the left and examine the indentation on the wall. Processing Area: Exit the Morgue then face a huge pipe covered by grills. Main House 1F: Head to the right side room of the Main Hall, then enter a room with a whiteboard. Main House 2F: Proceed to the Recreation Room then examine the table near the basket with the Mr. Main House 2F: Enter the bathroom, then examine the toilet bowl Main House 1F: Go to Main Hall 1F, then open the drawer Main House 1F: Use the hatch key to enter the trap door then check the lawnmower. Guest House 1F: Stop or Finish the footage then find the same drawer as Ethan to get the Antique Coin. As you enter the Dulvey Mansion use the lockpick on the drawer to find a Photo. VHS: As soon as the video tape segment starts check the ground for a lockpick. It’s best to do all other collectibles on easy as well.Guest House 2F: Obtain the VHS Tape Segment “Derelict House Footage” One for all Antique Coins on easy and one to get all on Madhouse. You will, however, have to do a minimum of two collectible runs. Everywheres and Videotapes on Madhouse difficulty, too. Press Touchpad + L1 to view your files list. Furthermore, Files have their own overview section and each one is given a specific name for easier tracking. In the game stats you can see how many collectibles of each type you have found (it tracks everything except for videotapes). If you die or restart checkpoints you must find all unsaved collectibles again. Antique Coins, Files and Videotapes do not carry over. Everywheres, those carry over between playthroughs). There is no chapter select and you must get everything in one playthrough (with the exception of Mr. If you progress too far you will be unable to access certain areas.